Friday 28 April 2017

One Page Mansion

So I decided to enter the One Page Dungeon contest for the first time because you know, why not? The fact that it would be only the second proper adventure I had written and the first 'dungeon' was ignored for the time being and I dove in. Getting past the inevitable discouragement after reviewing some of the brilliant entries from past years was the first challenge, actually cramming my idea onto a single page was the next. Here is the questionable fruit of said labour:



I did two things I swore I wouldn't: 1) try to fit an existing idea that had been bouncing around my head onto a single page rather than design something specifically to take advantage of the one page nature and 2) make the text smaller to cope with issue 1. Still, the type is not too small and I still managed to get most of my ideas in there so that's something, even if I'm not happy with the overall graphic design.

Still, it's the content that counts and I hope at least a few people will enjoy a quirky, open-ended mansion-crawl featuring far too many ghostly relatives, grim children, an inverted flooded realm packed with necromantic coral and vengeful selkies, and a deed to immortality (if you can find it).

Clarifications:
The Deed (original version) - by 'tied to the Necromantic Tree' I meant that the deed was actually in the tree's name (because it is truly immortal and so will forever seal the Flooded Realm), not literally tied to the tree. The deed itself is locked away in the study. Terribly confusing wording on my part, unfortunately it is now too late to submit a revision.

Constance - Constance was intended to be a boy with a girl's name because that's just how the Weatherfields roll. He could just as easily be female in your game. It doesn't really make a difference except you might need an explanation as to why the younger sibling inherited the estate, because the Weatherfields are also terribly old fashioned, pseudo Edwardian-ish (as Constance will often lament).

God bless,
Kezle

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