Wednesday 26 April 2017

A Matter of 200 Words

Last year I entered the 200 Word RPG Challenge with Babble and was more than a little surprised when it ended up being a finalist. Looking back, I still like the concept but I'm not sure it is really playable. This year I'm entering again with not one but two equally questionably playable games. Game number 1: A Matter of Time.


A Matter of Time

Decide the setting. Time travellers vs AI? Oracles racing to stop Ragnarok? Cyberpunk Greek warriors vs the reawakened Cronus? Anything can work as long as the characters have a reason for seeing the future.

Characters have three ratings: Will, Power, Skill. Divide 8 points between them. No rating can be higher than 5.

The GM sets the scene, describing it as if all threats succeed. Play then begins prior and the players can react to the future as they saw it. Character actions are assumed to automatically succeed unless an intrusion is made.

Every time characters alter the stated future, the GM gets an intrusion die. Intrusion dice can be spent to make an enemy react differently than previously stated or introduce a new element to the scene in current time. Roll. If the result is greater than the appropriate stat, the character fails.

Characters may collectively choose to accept their fate for a round. Accepting failure removes half the intrusion dice from the GM’s pool

Play continues with the GM describing the result of each round before the players have a chance to alter it until a conclusion is reached.



Why did I write it? Well the initial concept was some kind of game where the heroes take on The Fates. This got mashed up with the idea of a game where traditional RPG dynamics are flipped and only the GM rolls while the players' narration is assumed to be correct and their actions succeed. Stewed together over a series of weeks and mostly written in two feverish days, A Matter of Time was born. I do like the idea of a central conceit driven RPG rather than a setting based one and might experiment with this more in future. As for the rest, who knows. I haven't exactly playtested it.

God bless,
Kezle

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